Building an innovative network for sharing of best educational practices, incl. game approach, in the area of international logistics and transport

Building an innovative network for sharing of best educational practices, incl. game approach, in the area of international logistics and transport

Consortium

  • University of National and World Economy, Bulgaria
  • Școala Națională de Studii Politice și Administrative, Romania
  • Hochschule Heilbronn, Germany

 

Implementation period: 01 September 2019-31 August 2022

 

Description of the project
The project is a transnational cooperation based on a multilateral partnership between higher education institutions from Bulgaria, Germany, and Romania. The project proposal is a joint project to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practice in logistics and transport training.

The project aims to support the modernization, accessibility and internationalization of higher education in partner countries by introducing innovative approaches to learning. In order to achieve the main goal of the project, an innovative network for practical training of students in the field of logistics and transport through gaming approaches will be developed, which will lead to the establishment of a permanent cooperation with the European universities. At the beginning of the project will be developed a methodology for training through game approaches in the logistics and transport training.

The main objective of the project proposal is to develop and share gaming approaches and good practices in logistics and transport training as well as to disseminate innovative ideas by building an interactive network. The project is a transnational cooperation based on a multilateral partnership between higher education institutions (CBS) from Bulgaria, Germany, and Romania.

The project proposal aims to strengthen the relationship between CBS in the broader economic and social environment that will build an innovative network to share gaming approaches and good practices in logistics and transport training. The project aims to support the modernization, accessibility and internationalization of higher education in the partner countries by introducing innovative approaches to learning process.

 

Specific objectives

  • Improving the quality, relevance and equal access to training in logistics and transport
  • Strengthening the cooperation between the participating partners and in particular faculties
  • Promoting interpersonal contacts, intercultural awareness and understanding in logistics and transport training
  • Improving the quality of education through the application of innovative methods and approaches in the field of logistics and transport

 

Basic activities

  • Development of an innovative network for practical training of students in the field of logistics and transport through game approaches
  • Development of methodology for training through game approaches in logistics and transport training
  • Testing and adapting the innovative platform and teaching methodology in higher universities that will enable remote and on-line communication both between universities and between students and the labor market
  • Developing a strategy for cooperation between universities and the labor market
  • Develop joint research programs with business by applying real case studies
  • Organization of expert advice, which should lead to operational conclusions and recommendations
  • Development of simulation games to reproduce real situations and business problems
  • Development of edutainment training methods
  • Conducting international workshops for exchange of experience and good practices, with the following main themes: (improving the efficiency of the learning process in intercultural environment, innovative learning approaches, playful elements in e-learning, gamification of learning, organizational dynamic games; simulation games; edutainment)
  • Conducting training to improve the skills of teachers
  • Introduction of a system for evaluation of the achieved results
  • Organizing campaigns to raise awareness of project performance results

 

Results

  • Publications of scientific research on the application of game approach in logistics and transport
  • Development of a strategy for cooperation between universities and the labor market
  • Building an innovative network for the sharing of game approaches in logistics and transport
  • Innovative methodology for learning through gaming approaches
  • Developing simulation games
  • Development of joint logistics and transport programs
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